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Huge stock wow cheap gold with 8% discount is coming

What are safe wow gold violent computer games doing to our children? Some of the commenters who took part in yesterdays debate here on the youths responsible for making a DVD of their abuse of a young intellectually handicapped girl raised the issue of violent games and their influence. So I thought it worth doing a check of recent research published in medical journals looking at violent computer games and children. More than a dozen studies in the past two years have established links between violent games and aggressive, violent behaviour. Heres the evidence.

Study of 299 adolescent boys in the Netherlands and Belgium. Boys that displayed aggressive traits were especially attracted to violent games and spent more time playing them than boys displaying lower aggressive traits.

"Other studies have shown that playing violent games increases aggressiveness and decreases empathy. These results combined suggest the possibility of a violence cycle. Aggressive individuals are attracted to violent games.

Published: Archives of Pediatrics and Adolescent Medicine, April 2006.

The study of short term and long term effects of violent games of children and adults, measuring aggressive behaviour, aggressive thoughts, angry feelings, physiological arousal (heart rate, blood pressure), and helping behaviour. "As expected, the short term effects of violent media were greater for adults than for children whereas the long term effects were greater for children than for adults.

Published: Archives of Pediatrics and Adolescent Medicine, April 2006

Study of 100 male undergraduates aged 18 20. "Media violence exposure may play a role in the development of negative attitudes and behaviours related to health.

Published: Annual Review of Public Health 2006.

"Media violence poses a threat to public health in as much as it leads to an increase in real world violence and aggression. Research shows that fictional television and film violence contribute to both a short term and a long term increase in aggression and violence in young viewers. Television news violence also contributes to increased violence, principally in the form of imitative suicides and acts of aggression.

Published: Minerva Pediatrica, December 2005.

Published: Personality and Social Psychology Bulletin, November 2005

Research has shown that exposure to violent video games causes increases in aggression, but the mechanisms of this effect have remained elusive. A lab experiment showed that individuals low in video game violence exposure behave more aggressively after playing a violent video game than after a nonviolent game, but that those high in video game violence exposure display relatively high levels of aggression regardless of game content.

Published: Psychological Science May 2005

This experiment examined the effect of video game violence on co operative decision making. Participants playing violent games were significantly more likely to choose to exploit their partners than those playing non violent games.

Published: Lancet, February 2005

"There is consistent evidence that violent imagery in television, film and video, and computer games has substantial short term effects on arousal, thoughts, and emotions, increasing the likelihood of aggressive or fearful behaviour in younger children, especially in boys. The evidence becomes inconsistent when considering older children and teenagers, and long term outcomes for all ages. Nevertheless, a small but significant association is shown in the research By contrast, only weak evidence from correlation studies links media violence directly to crime.
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